PHOTON LAB

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Revision as of 00:47, 30 December 2022 by Procrastination (talk | contribs)
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The PHOTON LAB is a Schterv Exclusive shop quest that provides a variety of new features for players to utilize.

Contents
FEATURES

1 Free Services

  • 1.1 Server Bank Storage
  • 1.2 Enemy Part Conversion
  • 1.3 Advanced Tekker

2 Schterv Token Services

  • 2.1 Schterv Token Exchange
  • 2.2 Alchemist Services
  • 2.3 Lab Quests


FEATURES

1.1 Server Bank Storage

Storage space on the Server to keep high-bulk items so you can free up space in your Character Bank. The Server Bank is registered to your Guild Card Number, so you can access the bank across multiple memory cards that use the same GC#. The Server is backed up daily, to give you peace-of-mind for all stored items.

The Server Bank is activated by talking to a SECOND BANK WORKER newly added to the counter. Upon talking to the worker you given the following menu options:

[Check the Order]

The Server Bank can hold up to 2 BILLION of each item

The following items can be Deposited or Withdrawn by a character.

Meseta

Materials: All seven types (Power, Defense, Mind, Evade, HP, TP, Luck)

Grinders: All three types (Monogrinder, Digrinder, Trigrinder)

Scape Dolls

Photon Drops

The following items are stored directly to the

Schterv Tokens

Lucky Coins


1.2 ENEMY PART CONVERSION

Standard Conversion - Dr. Montague is unlocked immediately for regular Enemy Part Conversion in the Lab. Montague will change one enemy part into the corresponding item with base stats.

Advanced Conversion - A Schterv Exclusive feature that allows you to make Enemy Part weapons with Hit%! In order to use the Advanced Conversion feature, you must possess the Photon Cube found in the quest 'The Eternal'.

Advanced Conversion requires two (2) of the same enemy part in order to create a weapon.

The Hit% will have a random value between 10-50%. The chances per a % are:

  • 10 Hit: 25%
  • 20 Hit: 30%
  • 30 Hit: 20%
  • 40 Hit: 15%
  • 50 Hit: 10%

Advanced Conversion can only be performed once every three (3) real time hours to give the Photon Cube time to recharge.