Difference between revisions of "Quest Drop Events"

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| colspan="2" style="border-bottom: solid 1.5px black;border-left: solid 1.5px black; border-top: solid 1.5px black; background:#7FFFD4" |<big><b>  ULTIMATE HUNT: FOREST (MAE: Forest) </big>
| colspan="2" style="border-bottom: solid 1.5px black;border-left: solid 1.5px black; border-top: solid 1.5px black; background:#7FFFD4" |<big><b>  ULTIMATE HUNT: FOREST (MAE: Forest) </big>
|Tickets: 3
| style="border-bottom: solid 1.5px black;border-top: solid 1.5px black;border-right: solid 1.5px black; background:#7FFFD4" |<big>3 Tickets          Ultimate: All Section IDs </big>
| style="border-bottom: solid 1.5px black;border-top: solid 1.5px black;border-right: solid 1.5px black; background:#7FFFD4" |<big> Ultimate: All Section IDs </big>
|-
|-
| width="150" |Bartle
| width="150" |Bartle
| width="250" |Red Handgun<b> (1/526) </b>
| width="250" |Red Handgun<b> (1/526) </b>
|
|
|
|-
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|Tollaw
|Tollaw
|Handgun:Milla<b> (1/14,404) </b>
|Handgun:Milla<b> (1/14,404) </b>
|
|-  
|-  
|El Rappy
|El Rappy
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|-
|-
| colspan="2" style="border-bottom: solid 1.5px black;border-left: solid 1.5px black;border-top: solid 1.5px black; background:#7FFFD4" |<big><b>  ULTIMATE HUNT: CAVES  (MAE: Caves) </big>
| colspan="2" style="border-bottom: solid 1.5px black;border-left: solid 1.5px black;border-top: solid 1.5px black; background:#7FFFD4" |<big><b>  ULTIMATE HUNT: CAVES  (MAE: Caves) </big>
|
| style="border-bottom: solid 1.5px black;border-top: solid 1.5px black;border-right: solid 1.5px black; background:#7FFFD4" |<big>3 Tickets          Ultimate: All Section IDs </big>
| style="border-bottom: solid 1.5px black;border-top: solid 1.5px black;border-right: solid 1.5px black; background:#7FFFD4" |<big> Ultimate: All Section IDs </big>
|-
|-
|Vulmer
|Vulmer
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|-
|-
| colspan="2" style="border-bottom: solid 1.5px black;border-left: solid 1.5px black;border-top: solid 1.5px black; background:#7FFFD4" |<big><b>  ULTIMATE HUNT: MINES (Endless Nightmare #3) </big>
| colspan="2" style="border-bottom: solid 1.5px black;border-left: solid 1.5px black;border-top: solid 1.5px black; background:#7FFFD4" |<big><b>  ULTIMATE HUNT: MINES (Endless Nightmare #3) </big>
|
| style="border-bottom: solid 1.5px black;border-top: solid 1.5px black;border-right: solid 1.5px black; background:#7FFFD4" |<big>4 Tickets          Ultimate: All Section IDs </big>
| style="border-bottom: solid 1.5px black;border-top: solid 1.5px black;border-right: solid 1.5px black; background:#7FFFD4" |<big> Ultimate: All Section IDs </big>
|-
|-
|Gilchich
|Gilchich
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|-
|-
| colspan="2" style="border-bottom: solid 1.5px black;border-left: solid 1.5px black;border-top: solid 1.5px black; background:#7FFFD4" |<big><b>  ULTIMATE HUNT: RUINS (Fragment of a Memory) </big>
| colspan="2" style="border-bottom: solid 1.5px black;border-left: solid 1.5px black;border-top: solid 1.5px black; background:#7FFFD4" |<big><b>  ULTIMATE HUNT: RUINS (Fragment of a Memory) </big>
|
| style="border-bottom: solid 1.5px black;border-top: solid 1.5px black;border-right: solid 1.5px black; background:#7FFFD4" |<big>6 Tickets          Ultimate: All Section IDs </big>
| style="border-bottom: solid 1.5px black;border-top: solid 1.5px black;border-right: solid 1.5px black; background:#7FFFD4" |<big> Ultimate: All Section IDs </big>  
|-
|-
|
|
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|-
|-
| colspan="2" style="border-bottom: solid 1.5px black;border-left: solid 1.5px black;border-top: solid 1.5px black; background:#7FFFD4" |<big><b>  ULTIMATE HUNT: TEMPLE (Lost Shock Gungnir) </big>
| colspan="2" style="border-bottom: solid 1.5px black;border-left: solid 1.5px black;border-top: solid 1.5px black; background:#7FFFD4" |<big><b>  ULTIMATE HUNT: TEMPLE (Lost Shock Gungnir) </big>
|
| style="border-bottom: solid 1.5px black;border-top: solid 1.5px black;border-right: solid 1.5px black; background:#7FFFD4" |<big>3 Tickets          Ultimate: All Section IDs </big>
| style="border-bottom: solid 1.5px black;border-top: solid 1.5px black;border-right: solid 1.5px black; background:#7FFFD4" |<big> Ultimate: All Section IDs </big>
|-
|-
|Arlan
|Arlan
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|-
|-
| colspan="2" style="border-bottom: solid 1.5px black;border-left: solid 1.5px black;border-top: solid 1.5px black; background:#7FFFD4" |<big><b>ULTIMATE HUNT: SS (Penumbral Surge #2)</big>
| colspan="2" style="border-bottom: solid 1.5px black;border-left: solid 1.5px black;border-top: solid 1.5px black; background:#7FFFD4" |<big><b>ULTIMATE HUNT: SS (Penumbral Surge #2)</big>
|
| style="border-bottom: solid 1.5px black;border-top: solid 1.5px black;border-right: solid 1.5px black; background:#7FFFD4" |<big>4 Tickets          Ultimate: All Section IDs </big>
| style="border-bottom: solid 1.5px black;border-top: solid 1.5px black;border-right: solid 1.5px black; background:#7FFFD4" |<big> Ultimate: All Section IDs </big>
|-
|-
|Gilchich
|Gilchich
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|-
|-
| colspan="2" style="border-bottom: solid 1.5px black;border-left: solid 1.5px black;border-top: solid 1.5px black; background:#7FFFD4" |<big><b>  ULTIMATE HUNT: CCA (Penumbral Surge #4)</big>
| colspan="2" style="border-bottom: solid 1.5px black;border-left: solid 1.5px black;border-top: solid 1.5px black; background:#7FFFD4" |<big><b>  ULTIMATE HUNT: CCA (Penumbral Surge #4)</big>
|
| style="border-bottom: solid 1.5px black;border-top: solid 1.5px black;border-right: solid 1.5px black; background:#7FFFD4" |<big>5 Tickets          Ultimate: All Section IDs </big>
| style="border-bottom: solid 1.5px black;border-top: solid 1.5px black;border-right: solid 1.5px black; background:#7FFFD4" |<big> Ultimate: All Section IDs </big>  
|-
|-
|Merilla
|Merilla
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|-
|-
| colspan="2" style="border-bottom: solid 1.5px black;border-left: solid 1.5px black;border-top: solid 1.5px black; background:#7FFFD4" |<big><b>ULTIMATE HUNT:</big><big><b> SEABED</big><big><b> (</big><big><b>Phantasmal World #3</big><big></big><big><b>)</big>
| colspan="2" style="border-bottom: solid 1.5px black;border-left: solid 1.5px black;border-top: solid 1.5px black; background:#7FFFD4" |<big><b>ULTIMATE HUNT:</big><big><b> SEABED</big><big><b> (</big><big><b>Phantasmal World #3</big><big></big><big><b>)</big>
|
| style="border-bottom: solid 1.5px black;border-top: solid 1.5px black;border-right: solid 1.5px black; background:#7FFFD4" |<big>3 Tickets          Ultimate: All Section IDs </big>
| style="border-bottom: solid 1.5px black;border-top: solid 1.5px black;border-right: solid 1.5px black; background:#7FFFD4" |<big> Ultimate: All Section IDs </big>  
|-
|-
|Dolmolm
|Dolmolm
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|-
|-
| colspan="2" style="border-bottom: solid 1.5px black;border-left: solid 1.5px black;border-top: solid 1.5px black; background:#7FFFD4" |<big><b>  ULTIMATE HUNT: TOWER (Survey Corps #5) </big>
| colspan="2" style="border-bottom: solid 1.5px black;border-left: solid 1.5px black;border-top: solid 1.5px black; background:#7FFFD4" |<big><b>  ULTIMATE HUNT: TOWER (Survey Corps #5) </big>
|
| style="border-bottom: solid 1.5px black;border-top: solid 1.5px black;border-right: solid 1.5px black; background:#7FFFD4" |<big>7 Tickets          Ultimate: All Section IDs </big>
| style="border-bottom: solid 1.5px black;border-top: solid 1.5px black;border-right: solid 1.5px black; background:#7FFFD4" |<big> Ultimate: All Section IDs </big>  
|-
|-
|Mericarol
|Mericarol
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|-
|-
| colspan="2" style="border-bottom: solid 1.5px black;border-left: solid 1.5px black;border-top: solid 1.5px black; background:#ADFF2F" |<big><b> "MATERIAL WORLD" : Lost Heat Sword </big>
| colspan="2" style="border-bottom: solid 1.5px black;border-left: solid 1.5px black;border-top: solid 1.5px black; background:#ADFF2F" |<big><b> "MATERIAL WORLD" : Lost Heat Sword </big>
|
| style="border-bottom: solid 1.5px black;border-top: solid 1.5px black;border-right: solid 1.5px black; background:#ADFF2F" |<big> V.Hard/Ultimate: All Section IDs </big>  
| style="border-bottom: solid 1.5px black;border-top: solid 1.5px black;border-right: solid 1.5px black; background:#ADFF2F" |<big> V.Hard/Ultimate: All Section IDs </big>  
|-
|-
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|-
|-
| colspan="2" style="border-bottom: solid 1.5px black;border-left: solid 1.5px black;border-top: solid 1.5px black; background:#ADFF2F" |<big><b> "BUILDING BLOCKS" : Survey Corps #5 </big>
| colspan="2" style="border-bottom: solid 1.5px black;border-left: solid 1.5px black;border-top: solid 1.5px black; background:#ADFF2F" |<big><b> "BUILDING BLOCKS" : Survey Corps #5 </big>
|
| style="border-bottom: solid 1.5px black;border-top: solid 1.5px black;border-right: solid 1.5px black; background:#ADFF2F" |<big> Ultimate: All Section IDs </big>  
| style="border-bottom: solid 1.5px black;border-top: solid 1.5px black;border-right: solid 1.5px black; background:#ADFF2F" |<big> Ultimate: All Section IDs </big>  
|-
|-
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|-
|-
| colspan="2" style="border-bottom: solid 1.5px black;border-left: solid 1.5px black;border-top: solid 1.5px black; background:#ADFF2F" |<big><b> "Level:0 Event" : Survey Corps #3 </big>
| colspan="2" style="border-bottom: solid 1.5px black;border-left: solid 1.5px black;border-top: solid 1.5px black; background:#ADFF2F" |<big><b> "Level:0 Event" : Survey Corps #3 </big>
|
| style="border-bottom: solid 1.5px black;border-top: solid 1.5px black;border-right: solid 1.5px black; background:#ADFF2F" |<big> Ultimate: All Section IDs </big>  
| style="border-bottom: solid 1.5px black;border-top: solid 1.5px black;border-right: solid 1.5px black; background:#ADFF2F" |<big> Ultimate: All Section IDs </big>  
|-
|-
| colspan="4" |• One of 12 different <span style="color:red"><b>Lvl.0 Mags</span> (1/513)</b> can drop with different photon blasts.  
| colspan="3" |• One of 12 different <span style="color:red"><b>Lvl.0 Mags</span> (1/513)</b> can drop with different photon blasts.  
|-
|-
| colspan="4" |• All items can drop <b> (50%) </b> of the time.  
| colspan="3" |• All items can drop <b> (50%) </b> of the time.  
|-
|-
|Merilla
|Merilla
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|-
|-
| colspan="2" style="border-bottom: solid 1.5px black;border-left: solid 1.5px black;border-top: solid 1.5px black; background:#FFB6C1" |<big><b> "TOWER OF POWER 1" : Epsilon </big>
| colspan="2" style="border-bottom: solid 1.5px black;border-left: solid 1.5px black;border-top: solid 1.5px black; background:#FFB6C1" |<big><b> "TOWER OF POWER 1" : Epsilon </big>
|
| style="border-bottom: solid 1.5px black;border-top: solid 1.5px black;border-right: solid 1.5px black; background:#FFB6C1" |<big> Ultimate </big>  
| style="border-bottom: solid 1.5px black;border-top: solid 1.5px black;border-right: solid 1.5px black; background:#FFB6C1" |<big> Ultimate </big>  
|-
|-
| colspan="4" |• <span style="color:red"><b>Epsilon</b></span> will drop a different item for each Section ID.  
| colspan="3" |• <span style="color:red"><b>Epsilon</b></span> will drop a different item for each Section ID.  
|-
|-
|VIRIDIA
|VIRIDIA
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|-
|-
| colspan="2" style="border-bottom: solid 1.5px black;border-left: solid 1.5px black;border-top: solid 1.5px black; background:#FFB6C1" |<big><b> "TOWER OF POWER 2" : Merikle </big>
| colspan="2" style="border-bottom: solid 1.5px black;border-left: solid 1.5px black;border-top: solid 1.5px black; background:#FFB6C1" |<big><b> "TOWER OF POWER 2" : Merikle </big>
|
| style="border-bottom: solid 1.5px black;border-top: solid 1.5px black;border-right: solid 1.5px black; background:#FFB6C1" |<big> Ultimate </big>  
| style="border-bottom: solid 1.5px black;border-top: solid 1.5px black;border-right: solid 1.5px black; background:#FFB6C1" |<big> Ultimate </big>  
|-
|-
| colspan="4" |• <span style="color:red"><b>Merikle</b></span> will drop a different item for each Section ID.  
| colspan="3" |• <span style="color:red"><b>Merikle</b></span> will drop a different item for each Section ID.  
|-
|-
|VIRIDIA
|VIRIDIA
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|-
|-
| colspan="2" style="border-bottom: solid 1.5px black;border-left: solid 1.5px black;border-top: solid 1.5px black; background:#00BFFF" |<big><b> "ALL OR NOTHING #1" : Tenebrous Woods </big>
| colspan="2" style="border-bottom: solid 1.5px black;border-left: solid 1.5px black;border-top: solid 1.5px black; background:#00BFFF" |<big><b> "ALL OR NOTHING #1" : Tenebrous Woods </big>
|
| style="border-bottom: solid 1.5px black;border-top: solid 1.5px black;border-right: solid 1.5px black; background:#00BFFF" |<big> Ultimate: All Section IDs </big>  
| style="border-bottom: solid 1.5px black;border-top: solid 1.5px black;border-right: solid 1.5px black; background:#00BFFF" |<big> Ultimate: All Section IDs </big>  
|-
|-
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| <span style="color:red"><b>Frozen Shooter </span> (1/2,500) </b>
| <span style="color:red"><b>Frozen Shooter </span> (1/2,500) </b>
|-
|-
| colspan="4" |• All drops are Meseta or Weapons.  
| colspan="3" |• All drops are Meseta or Weapons.  
|-
|-
| colspan="4" |• All items can drop <b> (50%) </b> of the time.  
| colspan="3" |• All items can drop <b> (50%) </b> of the time.  
|-
|-
| colspan="4" |• Any Non-Rare Weapon can drop <b> (15%) </b> of the time.  
| colspan="3" |• Any Non-Rare Weapon can drop <b> (15%) </b> of the time.  
|-
|-
| colspan="4" |• Any Weapon can drop with Hit% <b> (45%) </b> of the time.  
| colspan="3" |• Any Weapon can drop with Hit% <b> (45%) </b> of the time.  
|-
|-
|‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎‏‏‎‏‏‎ ‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎
|‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎‏‏‎‏‏‎ ‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎
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|-
|-
| colspan="2" style="border-bottom: solid 1.5px black;border-left: solid 1.5px black;border-top: solid 1.5px black; background:#00BFFF" |<big><b> "ALL OR NOTHING #2" : MA4 1A </big>
| colspan="2" style="border-bottom: solid 1.5px black;border-left: solid 1.5px black;border-top: solid 1.5px black; background:#00BFFF" |<big><b> "ALL OR NOTHING #2" : MA4 1A </big>
|
| style="border-bottom: solid 1.5px black;border-top: solid 1.5px black;border-right: solid 1.5px black; background:#00BFFF" |<big> Ultimate: All Section IDs </big>  
| style="border-bottom: solid 1.5px black;border-top: solid 1.5px black;border-right: solid 1.5px black; background:#00BFFF" |<big> Ultimate: All Section IDs </big>  
|-
|-
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| <span style="color:red"><b>Red Sword </span> (1/2,500) </b>
| <span style="color:red"><b>Red Sword </span> (1/2,500) </b>
|-
|-
| colspan="4" |• All drops are Meseta or Weapons.  
| colspan="3" |• All drops are Meseta or Weapons.  
|-
|-
| colspan="4" |• All items can drop <b> (50%) </b> of the time.  
| colspan="3" |• All items can drop <b> (50%) </b> of the time.  
|-
|-
| colspan="4" |• Any Non-Rare Weapon can drop <b> (15%) </b> of the time.  
| colspan="3" |• Any Non-Rare Weapon can drop <b> (15%) </b> of the time.  
|-
|-
| colspan="4" |• Any Weapon can drop with Hit% <b> (45%) </b> of the time.  
| colspan="3" |• Any Weapon can drop with Hit% <b> (45%) </b> of the time.  
|-
|-
|‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎‏‏‎‏‏‎ ‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎
|‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎‏‏‎‏‏‎ ‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎
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|-
|-
| colspan="2" style="border-bottom: solid 1.5px black;border-left: solid 1.5px black;border-top: solid 1.5px black; background:#00BFFF" |<big><b> "ALL OR NOTHING #3" : Survey Corps #6 </big>
| colspan="2" style="border-bottom: solid 1.5px black;border-left: solid 1.5px black;border-top: solid 1.5px black; background:#00BFFF" |<big><b> "ALL OR NOTHING #3" : Survey Corps #6 </big>
|
| style="border-bottom: solid 1.5px black;border-top: solid 1.5px black;border-right: solid 1.5px black; background:#00BFFF" |<big> Ultimate: All Section IDs </big>  
| style="border-bottom: solid 1.5px black;border-top: solid 1.5px black;border-right: solid 1.5px black; background:#00BFFF" |<big> Ultimate: All Section IDs </big>  
|-
|-
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| <span style="color:red"><b>Fatsia </span> (1/2,500) </b>
| <span style="color:red"><b>Fatsia </span> (1/2,500) </b>
|-
|-
| colspan="4" |• All drops are Meseta or Weapons.  
| colspan="3" |• All drops are Meseta or Weapons.  
|-
|-
| colspan="4" |• All items can drop <b> (50%) </b> of the time.  
| colspan="3" |• All items can drop <b> (50%) </b> of the time.  
|-
|-
| colspan="4" |• Any Non-Rare Weapon can drop <b> (20%) </b> of the time.  
| colspan="3" |• Any Non-Rare Weapon can drop <b> (20%) </b> of the time.  
|-
|-
| colspan="4" |• Any Weapon can drop with Hit% <b> (45%) </b> of the time.  
| colspan="3" |• Any Weapon can drop with Hit% <b> (45%) </b> of the time.  
|-
|-
|‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎‏‏‎‏‏‎ ‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎
|‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎‏‏‎‏‏‎ ‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎
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|-
|-
| colspan="2" style="border-bottom: solid 1.5px black;border-left: solid 1.5px black;border-top: solid 1.5px black; background:#00BFFF" |<big><b> "ALL OR NOTHING #4" : Sweep Up Operation #7 </big>
| colspan="2" style="border-bottom: solid 1.5px black;border-left: solid 1.5px black;border-top: solid 1.5px black; background:#00BFFF" |<big><b> "ALL OR NOTHING #4" : Sweep Up Operation #7 </big>
|
| style="border-bottom: solid 1.5px black;border-top: solid 1.5px black;border-right: solid 1.5px black; background:#00BFFF" |<big> Ultimate: All Section IDs </big>  
| style="border-bottom: solid 1.5px black;border-top: solid 1.5px black;border-right: solid 1.5px black; background:#00BFFF" |<big> Ultimate: All Section IDs </big>  
|-
|-
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| <span style="color:red"><b>Holy Ray </span> (1/2,500) </b>
| <span style="color:red"><b>Holy Ray </span> (1/2,500) </b>
|-
|-
| colspan="4" |• All drops are Meseta or Weapons.  
| colspan="3" |• All drops are Meseta or Weapons.  
|-
|-
| colspan="4" |• All items can drop <b> (50%) </b> of the time.  
| colspan="3" |• All items can drop <b> (50%) </b> of the time.  
|-
|-
| colspan="4" |• Any Non-Rare Weapon can drop <b> (20%) </b> of the time.  
| colspan="3" |• Any Non-Rare Weapon can drop <b> (20%) </b> of the time.  
|-
|-
| colspan="4" |• Any Weapon can drop with Hit% <b> (45%) </b> of the time.  
| colspan="3" |• Any Weapon can drop with Hit% <b> (45%) </b> of the time.  
|-
|-
|‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎‏‏‎‏‏‎ ‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎
|‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎‏‏‎‏‏‎ ‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎
Line 644: Line 626:
|-
|-
| colspan="2" style="border-bottom: solid 1.5px black;border-left: solid 1.5px black;border-top: solid 1.5px black; background:#00BFFF" |<big><b> "ALL OR NOTHING R" : Ghost Collective #1 </big>
| colspan="2" style="border-bottom: solid 1.5px black;border-left: solid 1.5px black;border-top: solid 1.5px black; background:#00BFFF" |<big><b> "ALL OR NOTHING R" : Ghost Collective #1 </big>
|
| style="border-bottom: solid 1.5px black;border-top: solid 1.5px black;border-right: solid 1.5px black; background:#00BFFF" |<big> Ultimate: All Section IDs </big>  
| style="border-bottom: solid 1.5px black;border-top: solid 1.5px black;border-right: solid 1.5px black; background:#00BFFF" |<big> Ultimate: All Section IDs </big>  
|-
|-
| colspan="4" |• Randomly selects "All or Nothing #1 - #4" rates.  
| colspan="3" |• Randomly selects "All or Nothing #1 - #4" rates.  
|-
|-
|‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎‏‏‎‏‏‎ ‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎  
|‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎‏‏‎‏‏‎ ‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎  
|-
|-
| colspan="2" style="border-bottom: solid 1.5px black;border-left: solid 1.5px black;border-top: solid 1.5px black; background:#FFFF00" |<big><b> "CRANBERRY DAY" : Lost Riot Raygun </big>
| colspan="2" style="border-bottom: solid 1.5px black;border-left: solid 1.5px black;border-top: solid 1.5px black; background:#FFFF00" |<big><b> "CRANBERRY DAY" : Lost Riot Raygun </big>
|
| style="border-bottom: solid 1.5px black;border-top: solid 1.5px black;border-right: solid 1.5px black; background:#FFFF00" |<big> Ultimate: All Section IDs </big>  
| style="border-bottom: solid 1.5px black;border-top: solid 1.5px black;border-right: solid 1.5px black; background:#FFFF00" |<big> Ultimate: All Section IDs </big>  
|-
|-
Line 658: Line 638:
| <span style="color:red"><b>Blue Ring (ATP Version) </span> (1/1,500) </b>
| <span style="color:red"><b>Blue Ring (ATP Version) </span> (1/1,500) </b>
|-
|-
| colspan="4" |• Blue Ring adds <b>(+50ATP) (max:150)</b> for each nearby player also wearing Blue Ring.  
| colspan="3" |• Blue Ring adds <b>(+50ATP) (max:150)</b> for each nearby player also wearing Blue Ring.  
|-
|-
|‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎‏‏‎‏‏‎ ‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎  
|‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎‏‏‎‏‏‎ ‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎  
|-
|-
| colspan="2" style="border-bottom: solid 1.5px black;border-left: solid 1.5px black;border-top: solid 1.5px black; background:#FFFF00" |<big><b> "RAINBOW ARMAMENTS" : Maximum Attack 2 </big>
| colspan="2" style="border-bottom: solid 1.5px black;border-left: solid 1.5px black;border-top: solid 1.5px black; background:#FFFF00" |<big><b> "RAINBOW ARMAMENTS" : Maximum Attack 2 </big>
|
| style="border-bottom: solid 1.5px black;border-top: solid 1.5px black;border-right: solid 1.5px black; background:#FFFF00" |<big> Hard Mode: All Section IDs </big>  
| style="border-bottom: solid 1.5px black;border-top: solid 1.5px black;border-right: solid 1.5px black; background:#FFFF00" |<big> Hard Mode: All Section IDs </big>  
|-
|-
| colspan="4" |• All non rare tiers can drop, in increasing tiers the deeper you go into the quest.
| colspan="3" |• All non rare tiers can drop, in increasing tiers the deeper you go into the quest.
|-
|-
| colspan="4" |• Some rares are changed on a few enemies.
| colspan="3" |• Some rares are changed on a few enemies.
|-
|-
| colspan="4" |• Hit % slightly easier to obtain than otherwise normal
| colspan="3" |• Hit % slightly easier to obtain than otherwise normal
|-
|-
| colspan="4" | • % Patterns slightly altered as well.
| colspan="3" | • % Patterns slightly altered as well.
|-
|-
|‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎‏‏‎‏‏‎ ‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎
|‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎‏‏‎‏‏‎ ‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎
Line 678: Line 657:
|-
|-
| colspan="2" style="border-bottom: solid 1.5px black;border-left: solid 1.5px black;border-top: solid 1.5px black; background:#FFFF00" |<big><b> "SUPER SECTION IDs" </big>
| colspan="2" style="border-bottom: solid 1.5px black;border-left: solid 1.5px black;border-top: solid 1.5px black; background:#FFFF00" |<big><b> "SUPER SECTION IDs" </big>
|
| style="border-bottom: solid 1.5px black;border-top: solid 1.5px black;border-right: solid 1.5px black; background:#FFFF00" |<big> Ultimate: Unique Section ID Only </big>  
| style="border-bottom: solid 1.5px black;border-top: solid 1.5px black;border-right: solid 1.5px black; background:#FFFF00" |<big> Ultimate: Unique Section ID Only </big>  
|-
|-

Revision as of 17:36, 29 July 2022

SCHTHACK SPECIAL EVENT QUESTS

Events copy.jpg
SPECIAL SERVER EVENTS and SPECIAL EVENT TICKETS

Whenever you play in Server Mode, there is a small chance* that any enemy can drop a new Green Box item: a SPECIAL EVENT TICKET! Special Event Tickets can be spent in the Lobby to activate any of the 31 Special Server Events.

Server Events:

  • Offer unique Drop Charts that are only available on Schtserv
  • Are only open for 48 Hours from the time of activation

Events can cost up to seven tickets, but don't worry, in true PSO fashion, multiple players can contribute to unlock an Event! Once unlocked, ALL players may participate in the Quest for as long as it is unlocked.

In the Lobby, type /event to open the Server Event Menu. You can see how many Event Tickets you own, view the full list of Events, and if the are already tickets paid towards any of the events.

Here are a few of the Server Event Categories:

  • Ultimate Hunts: All normal Section ID rare drops are replaced by a curated list of some of the best items in each area. All rares have their best drop rates, including the Ubers and rare enemy drops!
  • All or Nothing: Every enemy rare drop is replaced with a SINGLE RARE WEAPON (1/2,500). All weapons, including the rare drop, have an increased rate of Hit%.
  • Super Section IDs: The best rate possible at finding the super rare Section ID Cards but, the danger is super ramped up as well...Uber Hunters beware!

See below for a list of all Special Events, the Drop Charts, and the Ticket Costs.

Additional details can be found at this link (New Quest Events & Drop Rates) and on the Discord channel announcements.

EVENT LIST

The following "Server Drops" will be modified during these quest events.
ULTIMATE HUNT: FOREST (MAE: Forest) 3 Tickets Ultimate: All Section IDs
Bartle Red Handgun (1/526)
Barble Red Saber (1/415)
Tollaw Handgun:Milla (1/14,404)
El Rappy Sacred Cloth (1/257)
Pal Rappy Agito 1975 (1/11)
Mothvist God/Ability (1/266)
Mothvert Diska of Braveman (1/631)
Gulgus Soul Eater (1/526)
Gulgus Gue Imperial Pick (1/351)
Hildelt Luminous Field (1/603)
Hildetorr Frozen Shooter (1/2)
Sil Dragon Holy Ray (1/19)
‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎‏‏‎‏‏‎ ‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎
ULTIMATE HUNT: CAVES (MAE: Caves) 3 Tickets Ultimate: All Section IDs
Vulmer Chain Sawd (1/526)
Govulmer Red Sword (1/451)
Melqueek Yasha (1/33,609)
Ob Lily Demolition Comet (1/1,025)
Mil Lily Psycho Wand (1/103)
Crimson Assassin Smoking Plate (1/931)
Nano Dragon Flight Fan (1/287)
Pofuilly Slime Guard Wave (1/949)
Pouilly Slime Lavis Cannon (1/11)
Pan Arms Sange (1/176)
Migium Angry Fist (1/72)
Hidoom Cure/Confuse (1/351)
‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎‏‏‎‏‏‎ ‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎
ULTIMATE HUNT: MINES (Endless Nightmare #3) 4 Tickets Ultimate: All Section IDs
Gilchich Yasminkov 3000R (1/526)
Dubchich Luminous Field (1/854)
Canabin NUG2000 Bazooka (1/14,404)
Canune Yasminkov 9000M (1/451)
Sinow Blue Kasami Bracer (1/854)
Sinow Red Syncesta (1/9,166)
Baranz Baranz Launcher (1/316)
‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎‏‏‎‏‏‎ ‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎
ULTIMATE HUNT: RUINS (Fragment of a Memory) 6 Tickets Ultimate: All Section IDs

Arlan

Meteor Cudgel (1/526)
Merlan DF Field (1/732)

Del-D

Lavis Cannon (1/14,404)
Delsaber Morning Glory (1/513)
Claw Perfect/Resist (1/854)
Bulclaw Evil Curst (1/11,203)
Bulk Evil Curst (1/23,406)
Indi Belra Guardianna (1/351)
Dark Gunner Smoking Plate (1/569)
Death Gunner Smoking Plate (1/569)
Gran Sorcerer Handgun:GULD (1/14,404)
Dark Bringer Prophets of Motav (1/5,729)
‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎‏‏‎‏‏‎ ‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎
ULTIMATE HUNT: TEMPLE (Lost Shock Gungnir) 3 Tickets Ultimate: All Section IDs
Arlan Diska of Braveman (1/107)
Merlan Standstill Shield (1/1,652)
Del-D Brightness Circle (1/1,707)
El Rappy DBs SWORD 3077 (1/5,042)
Love Rappy Christmas Present (1/1)
Mothvist God Ability (1/226)
Mothvert Diska of Braveman (1/788)
Hildelt Ancient Saber (1/197)
Hildetorr God Power (1/2)
Crimson Assassin Yasminkov 9000M (1/394)
Ob Lily Flowen's Sword 3084 (1/214)
Mil Lily Aura Field (1/2)
Indi Belra Yasha (1/14,404)
Barba Ray God Hand (1/19)
‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎‏‏‎‏‏‎ ‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎
ULTIMATE HUNT: SS (Penumbral Surge #2) 4 Tickets Ultimate: All Section IDs
Gilchich Electro Frame (1/526)
Dubchich Secure Feet (1/1,707)
Guglus Ancient Saber (1/526)
Gulgus-Gue God/Ability (1/854)
Pan Arms Perfect/Resist (1/316)
Hidoom Yasminkov 2000H (1/351)
Migium Berdysh (1/351)
Delsaber Handgun:Guld (1/20,165)
Baranz Panzer Faust (1/316)
‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎‏‏‎‏‏‎ ‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎
ULTIMATE HUNT: CCA (Penumbral Surge #4) 5 Tickets Ultimate: All Section IDs
Merilla Jack-O-Lantern (1/526)
Meriltas Fatsia (1/451)
Mericarol Musashi (1/197)
Merikle Monkey King Bar (1/197)
Mericus Rika's Claw (1/197)
Ul Gibbon Diska of Braveman (1/107)
Zol Gibbon Megid Lv. 30 (1/1,064)
Gibbles Madam's Umbrella (1/197)
Gee Cure/Slow (1/854)
Gi-Gue Gi-Gue Body (1/197)
Sinow Berril M & A60 Vise (1/214)
Sinow Spigell Tripolic Shield (1/1138)
‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎‏‏‎‏‏‎ ‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎
ULTIMATE HUNT: SEABED (Phantasmal World #3) 3 Tickets Ultimate: All Section IDs
Dolmolm Monkey King Bar (1/759)
Dolmdarl Standstill Shield (1/1,463)
Recobox Virus Armor:Lafuteria (1/2,128)

Recon

Maser Beam (1/2,521)
Sinow Zoa Zanba (1/759)
Sinow Zele Yamigarasu (1/651)
Morfos Yasminkov 7000V (1/569)
Deldepth Aura Field (1/1,862)
Delbiter Soul Banish (1/285)
‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎‏‏‎‏‏‎ ‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎
ULTIMATE HUNT: TOWER (Survey Corps #5) 7 Tickets Ultimate: All Section IDs
Mericarol Heaven Punisher (1/6,302)
Merikle Twin Blaze (1/197)
Mericus Orotiagito (1/1,281)
Gi-Gue Sealed J-Sword (1/6,302)
Gibbles Madam's Parasol (1/6,302)
Delbiter Psycho Wand (1/6,302)
Del Lily Book of Hitogata (1/14,404)
Ill Gill Nei's Claw (Real) (1/12,604)

Recon

Diska of Braveman (1/351)
Recobox Virus Armor: Lafuteria (1/2,128)
Epsilon Demonic Fork (1/214)
‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎‏‏‎‏‏‎ ‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎
"MATERIAL WORLD" : Lost Heat Sword V.Hard/Ultimate: All Section IDs
All Monsters Materials (Boosted Rates)
‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎‏‏‎‏‏‎ ‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎
"BUILDING BLOCKS" : Survey Corps #5 Ultimate: All Section IDs

Recon

Monogrinder (Commonly)
Del Lilly Digrinder (Commonly)
Recobox Trigrinder (Commonly)
Mericarol Lvl.0 non-rare Mag (1/200)
Merikle Lvl.0 non-rare Mag (1/200)
Mericus Lvl.0 non-rare Mag (1/200)
Epsilon Photon Drop (Commonly)
‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎‏‏‎‏‏‎ ‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎
"Level:0 Event" : Survey Corps #3 Ultimate: All Section IDs
• One of 12 different Lvl.0 Mags (1/513) can drop with different photon blasts.
• All items can drop (50%) of the time.
Merilla Dreamcast (Leilla, Pilla, Golla)
Meriltas Sega Saturn (Leilla, Pilla, Golla)
Mericarol Varuna (Farlla, Golla, Mylla/Youlla)
Merikle Mitra (Leilla, Pilla, Mylla/Youlla)
Mericus Kalki (Estlla, Pilla, Mylla/Youlla)
Ul Gibbon Genesis (Estella, Pilla, Farlla)
Zol Gibbon Master System (Leilla, Pilla, Farlla)
Gibbles Chao (Leilla, Golla, Mylla/Youlla)
Gee Mark3 (Estella, Golla, Pilla)
Gi-Gue Elenor (Farlla, Pilla, Mylla/Youlla)
Sinow Berill Bhima (Estella, Mylla/Youlla, Pilla)
Sinow Spigell Deva (Estella, Golla, Mylla/Youlla)
‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎‏‏‎‏‏‎ ‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎
"TOWER OF POWER 1" : Epsilon Ultimate
Epsilon will drop a different item for each Section ID.
VIRIDIA Soul Banish (1/54)
GREENNILL Yasminkov 7000V (1/54)

SKYLY

Musashi (1/20)
BLUEFULL Monkey King Bar (1/54)
PURPLENUM Yasminkov 9000M (1/40)
PINKAL Madam's Umbrella (1/54)
REDRIA Virus Armor: Lafuteria (1/214)
ORAN Spread Needle (1/54)
YELLOWBOZE Flowen's Sword 3084 (1/40)
WHITILL Frozen Shooter (1/54)
‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎‏‏‎‏‏‎ ‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎
"TOWER OF POWER 2" : Merikle Ultimate
Merikle will drop a different item for each Section ID.
VIRIDIA Madam's Umbella (1/99)
GREENNILL Bringer's Rifle (1/50)

SKYLY

Double Saber (1/25)
BLUEFULL Holy Ray (1/30)
PURPLENUM Gal Wind (1/50)
PINKAL Guardianna (1/99)
REDRIA God/Technique (1/50)
ORAN Demonic Fork (1/99)
YELLOWBOZE Twinkle Star (1/197)
WHITILL Caducecus (1/50)
‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎‏‏‎‏‏‎ ‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎
"ALL OR NOTHING #1" : Tenebrous Woods Ultimate: All Section IDs
All Monsters Frozen Shooter (1/2,500)
• All drops are Meseta or Weapons.
• All items can drop (50%) of the time.
• Any Non-Rare Weapon can drop (15%) of the time.
• Any Weapon can drop with Hit% (45%) of the time.
‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎‏‏‎‏‏‎ ‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎
"ALL OR NOTHING #2" : MA4 1A Ultimate: All Section IDs
All Monsters Red Sword (1/2,500)
• All drops are Meseta or Weapons.
• All items can drop (50%) of the time.
• Any Non-Rare Weapon can drop (15%) of the time.
• Any Weapon can drop with Hit% (45%) of the time.
‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎‏‏‎‏‏‎ ‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎
"ALL OR NOTHING #3" : Survey Corps #6 Ultimate: All Section IDs
All Monsters Fatsia (1/2,500)
• All drops are Meseta or Weapons.
• All items can drop (50%) of the time.
• Any Non-Rare Weapon can drop (20%) of the time.
• Any Weapon can drop with Hit% (45%) of the time.
‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎‏‏‎‏‏‎ ‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎
"ALL OR NOTHING #4" : Sweep Up Operation #7 Ultimate: All Section IDs
All Monsters Holy Ray (1/2,500)
• All drops are Meseta or Weapons.
• All items can drop (50%) of the time.
• Any Non-Rare Weapon can drop (20%) of the time.
• Any Weapon can drop with Hit% (45%) of the time.
‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎‏‏‎‏‏‎ ‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎
"ALL OR NOTHING R" : Ghost Collective #1 Ultimate: All Section IDs
• Randomly selects "All or Nothing #1 - #4" rates.
‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎‏‏‎‏‏‎ ‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎
"CRANBERRY DAY" : Lost Riot Raygun Ultimate: All Section IDs
Gilchich Blue Ring (ATP Version) (1/1,500)
• Blue Ring adds (+50ATP) (max:150) for each nearby player also wearing Blue Ring.
‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎‏‏‎‏‏‎ ‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎
"RAINBOW ARMAMENTS" : Maximum Attack 2 Hard Mode: All Section IDs
• All non rare tiers can drop, in increasing tiers the deeper you go into the quest.
• Some rares are changed on a few enemies.
• Hit % slightly easier to obtain than otherwise normal
• % Patterns slightly altered as well.
‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎‏‏‎‏‏‎ ‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎
"SUPER SECTION IDs" Ultimate: Unique Section ID Only
VIRIDIA
Canabin Viridia Card (1/14,404)
Baranz Yasha (1/5,931)
Canune Flame Visit (1/451)
WHITILL
Canabin Whitill Card (1/14,404)
Canune Disca of Braveman (1/200)
Baranz Handgun:Milla (1/10,083)
Sinow Red Flight Fan (1/651)
BLUEFULL
Ul Gibbon Bluefull Card (1/16,805)
Gee Soul Eater (1/427)
Merillia Musashi (1/342)
PINKAL
Merillia Pinkal Card (1/16,805)
Ul Gibbon Guardianna (1/621)
Gee God/Ability (1/621)
PURPLENUM
Nano Dragon Purplenum Card (1/9,166)
Mil Lily Guardianna (1/103)
Melqueek Yasminkov 9000M (1/1,051)
ORAN
Dubchich Oran Card (1/16,805)
Sinow Red Lavis Cannon (1/9,166)
Baranz Syncesta (1/5,931)
SKYLY : 4-4:The Tomb Stirs
Dark/Death Gunner Slyly Card (1/11,203)
Claw Chain Sawd (1/1,242)
Dark Bringer Sealed J-Sword (1/5,729)
YELLOWBOZE : Phantasmal World #3
Deldepth Yellowboze Card (1/12,604)
Sinow Zoa Flowen's Sword 3084 (1/244)
Sinow Zele Baranz Launcher (1/488)
GREENNILL : Villainous Rift #2
Gran Sorcerer Greennill Card (1/20,165)
Delsaber Handgun:Guld (1/20,165)
Gulgus Yasminkov 3000R (1/976)
REDRIA : Villainous Rift #2
Gran Sorcerer Redria Card (1/20,165)
Pan Arms Magic Stone "Iritista" (1/10,082)
Delsaber God/Battle (1/513)
‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎‏‏‎‏‏‎ ‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎

Return to Quest Drop Events.