Cure/Shock
|
キュア/ショック
|
Hex:
|
010347
|
HUmr
|
HUnl
|
HUct
|
HUcl
|
RAmr
|
RAml
|
RAct
|
RAcl
|
FOmr
|
FOml
|
FOnm
|
FOnl
|
|
Type:
|
Unit
|
Requirement:
|
Armor Slot
|
|
DFP:
|
190-240
|
EVP:
|
116-136
|
|
Range:
|
(+0-50)
|
Range:
|
(+0-20)
|
|
EFR
|
EIC
|
ETH
|
EDK
|
ELT
|
0
|
0
|
0
|
25
|
20
|
|
Brightness Circle has a visual effect when equipped
|
ANALYSIS
Preventing the Shock status effect is extremely useful, especially in Ultimate Difficulty, where being incapacitated for even a few seconds is deadly. It is extremely useful when when hunting in quests that are densely populated with Hildelts or Ul Gibbons.
Cure/Shock is suggested in for the following areas/enemies:
Hildelt - Ultimate Forest
Canine - All Mines
Vol Opt - All Mines
Hidelt
Zol Gibbon
AVAILABILITY
Game Drops
SchtServ Server Mode Drops
Select SERVER as the game mode when creating your game to enable the Server Drop tables
Difficulty
|
Section ID
|
Enemy
|
Rate
|
Very Hard
|
Redria
|
Hildeblue
|
1/1
|
Very Hard
|
Yellowboze
|
Pouilly Slime
|
1/1
|
Ultimate
|
Viridia
|
Meriltas
|
1/732
|
Ultimate
|
Greenill
|
Mothvist (Ep2)
|
1/226
|
Ultimate
|
Bluefull
|
Mothvist (Ep1)
|
1/266
|
Ultimate
|
Pinkal
|
Gilchich
|
1/1,051
|
Ultimate
|
Yellowboze
|
Dubchich (Ep1)
|
1/1,242
|
Vanilla Mode (Offline Original)
Difficulty
|
Section ID
|
Enemy
|
Rate
|
Ultimate
|
Viridia
|
Gran Sorcerer (ep2)
|
1/4,096
|
Ultimate
|
Skyly
|
Deldepth
|
1/2,560
|
Ultimate
|
Redria
|
Zol Gibbon
|
1/2,128
|
Ultimate
|
Oran
|
Del-D
|
1/3,413
|
Ultimate
|
Yellowboze
|
Gran Sorcerer (ep2)
|
1/4,096
|
IN-DEPTH STAT BREAKDOWN